![]() Structural Patterns: These patterns assist in defining how the structures of objects and classes should look like for defining the composition between objects, interfaces, and classes.Strategy pattern, observer patterns, iterator pattern, and command pattern are some examples of behavioral patterns. Behavioral Patterns: These patterns help define how the objects should be communicating and interacting with each other.Some of the examples of this type include abstract factory design, singleton design, prototype design, builder design, and factory design pattern. The constructed objects are decoupled from the implemented system. Creational Patterns: They offer freedom of choice between the creation of objects by concealing the logic.In Java, there are three varying types of design patterns, such as: ![]() Defining the real-time use cases along with the software’s efficiency.Finding the variations and language-dependent alternatives for the issue that has to be addressed.Define an issue and the corresponding solution.Define the name of the pattern and the classification of the design pattern under which it will fall.To describe a design pattern, the below-mentioned things are generally followed: Provide utmost transparency to software designģ. ![]()
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